11/23/2023 0 Comments Timberborn power![]() ![]() Obviously, this is all just my opinion, but I'd love to hear what other players think about this, am I right? is the engine pathetic? Am I way off, is the engine the best thing ever? let me know. ![]() With that much input, it really should be the strongest output in the game. One of these species that thrived after the demise of humans is the industrious beavers. Human beings have destroyed the earth and perished, leaving behind a wasteland. An example of this is a power wheel directly attached to a lumber mill. Published Wondering what it'll look like when the beavers inherit the earth Welcome to Timberborn. The engine definitely needs to output way more power to need that much setup, and a beaver in there at all times, to just barely outperform the most basic of power options. In Timberborn a power grid is the combination of power generation, storage, transmission, and distribution. At 9 days to grow that's 216 trees, a 12 * 18 space just to keep it fuelled. One way to really drive home how weak the engine is, is to think of it in terms of trees, an 8x9 patch of maples is a lot, but if you were farming birch, thats 24 whole trees per day. This doesn't seem that low, but I still think it's a lot of infrastructure, for a pretty small improvement on output. we're subtracting the 50, for the value of a beaver. If the engine didn't burn all the time, just during working hours, then at least you get the value of 1 log = 150 hp per hour. For the more "engineering" faction to have a unique engine and for it to barely outperform the water wheel, and only marginally outperform the average output from windmills, while also needing to be manned and fuelled with A LOT of fuel, its just a shitty engine. I haven't tried to truly quantify things here, but my overall point is just that the engine is a really shitty engine. It's tough to compare the windmills with their 0-120 or 0-300 hp variable random output, But they don't need a beaver manning them, they don't need to be fuelled, and they can be built anywhere, not near fertile land or a wood storage. Even if you only ran your engine on days when you had a waterwheel spinning, you've got 10% more power for for the cost of 3 maple trees per day. But it's only 20 less hp for infinitely less material cost and no beaver manning it. For reference, that's an 8x9 tile space of maple trees, just to keep 1 engine running.Ĭompare that to things like the waterwheel, which makes 180 hp, but only runs when water is flowing, Yes it becomes useless during the drought until late game if you've used clever engineering to allow for large water storage slowly pouring out to make your own flowing rivers. That's 72 trees in total, plus the value of the time of the lumberjacks and forrester who has to maintain that small field of trees. So keeping one engine powered at all times would need 3 maple trees growing per day for that entire 24 day growth cycle. If we are using maple trees that's 3 trees per day, maples take 24 days to mature. Then the addition of burning 24 wood per day only adds an additional 150 hp. then when I found out that it also takes 1 beaver in there the whole time, it seems much less valuable.Ĭomparing the engine to the hamster wheel, we should take the 50hp back cause that's the power from 1 beaver. I was looking forward to the ironteeth engine building, knowing about the log cost. I'm trying to figure out what is the value of horse power and if the engine is worth it. Fixed a bug with entrance not working on top of a vertical power shaft.Before I get into it, many people comment that Horse Power should be beaver power, but if they did then the hamster wheel would be 1, not 50.Added Russian translation that was provided by GinFuyou.Added Japanese translation that was provided by Sukunabikona.Added the Universal Power Shaft which goes in all 6 directions based on its connections.Added German translation that was provided by juf0816.Updated to work with TimberAPI (v0.5.0).Fixed to now work with Game version v0.3.4.3.I will try to fix it as soon as possible. In case you experience problems or have any feedback, message me in the modding channel of the the Timberborn discord or message me directly (Tobbert#1607). Recommended way to install this mod is through Thunderstore.This plugin is dependent on the magnificent TimberAPI. You will find power shafts under the Power tab. So you can connect a water wheel to a warehouse, connected to another warehouse, that is connected to a lumber mill and the mill will be powered. These power shafts will allow you to transfer power vertically, but also completely dynamically How to use All buildings that are touching power sources act as conduits basically. ![]()
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